Archenemy of the Coast


Level KXP Scheme/Villain
ABC DEF
TH
1011- ---+19
21100221 ---+20
33300332 1--+21
46600443 21-+22
511000543 22-+23
616500543 32-+24
722000543 33-+25
833000544 33-+26
944000544 43-+27
1055000544 44-+28
1166000554 44-+29
1277000555 44-+30
1388000555 541+31
1499000555 551+32
15110000655 551+33
16121000665 551+34
17132000666 551+35
18143000666 651+36
19154000666 661+37
20165000766 661+38
21176000776 661+39
22187000777 661+40
23198000777 761+41
24209000777 771+42
25220000877 771+43
26231000887 772+44
27242000888 772+45
28253000888 872+46
29264000888 882+47
30275000988 882+48
31286000998 882+49
32297000999 882+50
33308000999 982+51
34319000999 992+52
35330000AAA AA2+53
36341000BBB BB2+54
Requisites:Wizard of the Coast 18 or HNCL 27, Dex 25, Int 32
Alignment:any E
HD/level:13d5 (no con)
Weapon Prof.:10+level/4
To Hit Table:18+Mon
Save Table:10+Mon
Reference:MTG
Groups:Concordant(x2), Lost
Complexity:CF=5
Gets an X action per round.
Has access to Villain spells and MTG Spells/Archenemy Schemes.
2/reset: Convert a spell/scheme not on the list from MTG to D&D.
Level 1: You always win initiative. You can’t be surprised.
Level 1: Schemes you cast from this class are No Resistance.
Level 1: x2hp for x1 Multiplier classes.
SL Scheme Effect
10Every Hope Shall VanishEach target (one group) loses a spell from memorization.
10I Bask in Your Silent AweEnemies can only cast 1 spell each round.
10I Know All, I See All+1 OppF only for monster's side of combat.
10The Iron Guardian StirsSummon a DL VIII Golem (+1 slot).
10May Civilization Collapse2× Earthquake (one group) or Earthquake (one room).
10My Undead Horde AwakensRevive a slain subordinate on monster's side of combat.
10Your Puny Minds Cannot FathomRegain 4 SLs. You have no maximum number of maintains.
10Dance, Pathetic MarionetteSteal/control target's subordinate.
10Realms Befitting My MajestyCreate a new demiplane in the Astral.
10Only Blood Ends Your NightmaresEach enemy sacrifices a subordinate (one group) or loses CCL×2 SLs.
10Your Will Is Not Your OwnGain control of target creature this segment. It gains +30/+30 TH/dmg/AC/saves.
11All in Good Time+1 X action. You may not cast Schemes next round.
11Feed the MachineSlay CCL×2 subordinates (one target) or CCL subordinates (one group).
11I Delight in Your ConvulsionsCCL×30 Vile Grave damage (one group). You heal (above max) all damage dealt.
11Know Naught but FireCCL × “each opponent’s memorized SLs” Furnace damage to each target (one group).
11Mortal Flesh Is WeakSet one target’s hp to the lowest among enemies in the room.
11Nature Shields Its OwnWhenever you are attacked, a DL 0 plant intervenes the attack.
11The Pieces Are Coming TogetherRegain CCL×2 SLs. Artifact spells cost 2 SLs less to cast this round.
11Roots of All EvilSummon CCL×5 DL I Saproling creatures (+1 slot).
11My Wish Is Your CommandCast a non-summon spell from a target’s memorization.
11Nothing Can Stop Me NowDR CCL×10 / −.
12Choose Your ChampionYou and one enemy can affect each other this round.
12A Display of My Dark PowerPsi costs half points, spells cost half slots, abilities have double uses this round.
12Embrace My Diabolical VisionReset you and one group. That group only regains 4 SLs.
12Evil Comes to FruitionSummon CCL×7 DL 0 Plants or 10 DL III Beasts.
12I Call on the Ancient MagicsYou gain 2 research points this segment; your group gains 1 point.
12Look Skyward and DespairSummon CCL DL V flying Dragons (+1 slot).
12My Genius Knows No BoundsPay X SLs: gain X×10 hp and regain X SLs.
12Nature Demands an OfferingPut a summon, item, and spell effect into an enemy’s inventory, hidden.
12Rotted Ones, Lay SiegeSummon CCL DL II Zombies for each enemy (one group). Each attacks that enemy.
12Tooth, Claw, and TailDestroy/dispel/slay up to 3 target items, spell effects, or creatures.
12Surrender Your ThoughtsOne target loses CCL×4 SLs or one group loses CCL×2 SLs from memorization.
13All Shall Smolder in My WakeDestroy one target item, dispel an effect, and earthquake the room.
13Approach My Molten Realm×2 damage from all sources in the room this round.
13The Dead Shall ServeRevive a slain subordinate for each enemy (one group). All are in the same slot (+1 slot).
13The Fate of the FlammableCCL×60 Furnace damage (one target) or CCL×30 Furnace damage (one group).
13Ignite the Cloneforge!Duplicate an item or effect from an enemy.
13The Very Soil Shall ShakeSubordinates you control gain +20/+20 TH/dmg/AC/saves and Great Cleave.
13Which of You Burns Brightest?Pay X SLs: CCL×X×10 Vile Furnace damage to one enemy and their summons.
13Your Fate Is Thrice Sealed+3 research points usable this round only for spells.
13Drench the Soil in Their BloodDouble number of attacks for you and your subordinates this segment.
14Behold the Power of DestructionDestroy/disjunct all items, effects, and summons the target controls.
14Every Last Vestige Shall RotPay X SLs: put each item or spell of SL X on target into their inventory, hidden.
14Into the Earthen MawIncurse a flying creature, a non-flying creature, and all slain creatures (one group).
14Perhaps You've Met My CohortSummon a unique Legend (by name).
14Imprison This Insolent WretchTimestop one target until someone attacks that target.
15Introductions Are in OrderSummon a DL CCL creature you control and understand (+1 slot).
15My Crushing MasterstrokeGain control of all enemies’ items, spell effects, and summons in the room this segment.
15Plots That Span CenturiesThe next Scheme you cast instead casts three different schemes (other than this one).
15Your Inescapable DoomEach monster round, the lowest-hp target takes CCL×10×rounds-active doom damage.