| 10 | Every Hope Shall Vanish | Each target (one group) loses a spell from memorization. |
| 10 | I Bask in Your Silent Awe | Enemies can only cast 1 spell each round. |
| 10 | I Know All, I See All | +1 OppF only for monster's side of combat. |
| 10 | The Iron Guardian Stirs | Summon a DL VIII Golem (+1 slot). |
| 10 | May Civilization Collapse | 2× Earthquake (one group) or Earthquake (one room). |
| 10 | My Undead Horde Awakens | Revive a slain subordinate on monster's side of combat. |
| 10 | Your Puny Minds Cannot Fathom | Regain 4 SLs. You have no maximum number of maintains. |
| 10 | Dance, Pathetic Marionette | Steal/control target's subordinate. |
| 10 | Realms Befitting My Majesty | Create a new demiplane in the Astral. |
| 10 | Only Blood Ends Your Nightmares | Each enemy sacrifices a subordinate (one group) or loses CCL×2 SLs. |
| 10 | Your Will Is Not Your Own | Gain control of target creature this segment. It gains +30/+30 TH/dmg/AC/saves. |
| 11 | All in Good Time | +1 X action. You may not cast Schemes next round. |
| 11 | Feed the Machine | Slay CCL×2 subordinates (one target) or CCL subordinates (one group). |
| 11 | I Delight in Your Convulsions | CCL×30 Vile Grave damage (one group). You heal (above max) all damage dealt. |
| 11 | Know Naught but Fire | CCL × “each opponent’s memorized SLs” Furnace damage to each target (one group). |
| 11 | Mortal Flesh Is Weak | Set one target’s hp to the lowest among enemies in the room. |
| 11 | Nature Shields Its Own | Whenever you are attacked, a DL 0 plant intervenes the attack. |
| 11 | The Pieces Are Coming Together | Regain CCL×2 SLs. Artifact spells cost 2 SLs less to cast this round. |
| 11 | Roots of All Evil | Summon CCL×5 DL I Saproling creatures (+1 slot). |
| 11 | My Wish Is Your Command | Cast a non-summon spell from a target’s memorization. |
| 11 | Nothing Can Stop Me Now | DR CCL×10 / −. |
| 12 | Choose Your Champion | You and one enemy can affect each other this round. |
| 12 | A Display of My Dark Power | Psi costs half points, spells cost half slots, abilities have double uses this round. |
| 12 | Embrace My Diabolical Vision | Reset you and one group. That group only regains 4 SLs. |
| 12 | Evil Comes to Fruition | Summon CCL×7 DL 0 Plants or 10 DL III Beasts. |
| 12 | I Call on the Ancient Magics | You gain 2 research points this segment; your group gains 1 point. |
| 12 | Look Skyward and Despair | Summon CCL DL V flying Dragons (+1 slot). |
| 12 | My Genius Knows No Bounds | Pay X SLs: gain X×10 hp and regain X SLs. |
| 12 | Nature Demands an Offering | Put a summon, item, and spell effect into an enemy’s inventory, hidden. |
| 12 | Rotted Ones, Lay Siege | Summon CCL DL II Zombies for each enemy (one group). Each attacks that enemy. |
| 12 | Tooth, Claw, and Tail | Destroy/dispel/slay up to 3 target items, spell effects, or creatures. |
| 12 | Surrender Your Thoughts | One target loses CCL×4 SLs or one group loses CCL×2 SLs from memorization. |
| 13 | All Shall Smolder in My Wake | Destroy one target item, dispel an effect, and earthquake the room. |
| 13 | Approach My Molten Realm | ×2 damage from all sources in the room this round. |
| 13 | The Dead Shall Serve | Revive a slain subordinate for each enemy (one group). All are in the same slot (+1 slot). |
| 13 | The Fate of the Flammable | CCL×60 Furnace damage (one target) or CCL×30 Furnace damage (one group). |
| 13 | Ignite the Cloneforge! | Duplicate an item or effect from an enemy. |
| 13 | The Very Soil Shall Shake | Subordinates you control gain +20/+20 TH/dmg/AC/saves and Great Cleave. |
| 13 | Which of You Burns Brightest? | Pay X SLs: CCL×X×10 Vile Furnace damage to one enemy and their summons. |
| 13 | Your Fate Is Thrice Sealed | +3 research points usable this round only for spells. |
| 13 | Drench the Soil in Their Blood | Double number of attacks for you and your subordinates this segment. |
| 14 | Behold the Power of Destruction | Destroy/disjunct all items, effects, and summons the target controls. |
| 14 | Every Last Vestige Shall Rot | Pay X SLs: put each item or spell of SL X on target into their inventory, hidden. |
| 14 | Into the Earthen Maw | Incurse a flying creature, a non-flying creature, and all slain creatures (one group). |
| 14 | Perhaps You've Met My Cohort | Summon a unique Legend (by name). |
| 14 | Imprison This Insolent Wretch | Timestop one target until someone attacks that target. |
| 15 | Introductions Are in Order | Summon a DL CCL creature you control and understand (+1 slot). |
| 15 | My Crushing Masterstroke | Gain control of all enemies’ items, spell effects, and summons in the room this segment. |
| 15 | Plots That Span Centuries | The next Scheme you cast instead casts three different schemes (other than this one). |
| 15 | Your Inescapable Doom | Each monster round, the lowest-hp target takes CCL×10×rounds-active doom damage. |